Filewell

A solution for digital hoarding

Many of us keep too many browser tabs open and stash files and bookmarks across folders and services—which can add up to cluttered mental space, wasted time, and lost resources. FileWell—an online storage site—was a conceptual project aimed at solving this problem by bringing order to digital file storage. After all, it’s only called hoarding if you don’t have enough space and organization for your stuff.

View Prototype
Preview of FileWell marketing homepage
View Prototype

01 The challenge

Talking with people about their digital storage habits, I found that some individuals were using up to 8 different tools or services to preserve files, which later led to frustration over lost files and time.

FileWell, a cloud storage solution, was created to help people organize and curate collections of files in one location for easy retrieval and collaboration. And since good organization depends on user practices, the product was built with both an immediate and long-range aim of encouraging and teaching users file management best practices.

FileWell was a conceptual project with mentor oversight that allowed me to gain agility with new tools while also refining my established design process to tackle the extra dimensions of human interaction with a web and mobile product.

02 The process

Question. Talk with people and analyze the market.

The aim of this educational project was to learn by doing. My work began with a broad directive: a fictional client wanted to enter the cloud storage and organizational market, encouraged exploration, and set few constraints. I began by researching cloud storage trends and existing products (Google Drive, Dropbox, Evernote, and Dropmark). SWOT analysis and mapping user flows for existing products allowed me to understand existing products and the tools that users might currently use.

Next up, I asked questions. For this project, potential users completed an online survey. I recognize that surveys are not always the best way to collect reliable information, but I shaped the questions with the aim of unearthing themes and user motivations.

Build and test. Set up guideposts for the journey.

The initial survey results, combined with follow-up discussions with respondents who provided email addresses, allowed me to create two user personas to remember the frustrations and goals of potential users. I wrote user stories to define the scope of the MVP and drafted user flows to map out process and determine product architecture.

Survey says …

People have less than ideal habits. 82% are using cloud storage services or apps for digital file storage and organization. And they’re inconsistent on how they store files, using up to 8 different methods or apps.

Desktop is important. 74% are using a laptop or desktop computer when creating, storing, or sharing digital files.

Need to explore further what users want for collaborative capabilities. To better understand how to develop collaborative features that solve real problems. The importance of collaboration was split almost evenly, with 90% defining collaboration as the ability to share files with others.

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Survey findings were translated into user personas to embody the two main categories of users—creators and curators—who served as guides for the MVP based on the user stories.

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I have too much to do to spend 20 minutes trying to find a photo I took last season to showcase my abilities to a potential client.

I have too much to do to spend 20 minutes trying to find a photo I took last season to showcase my abilities to potential client.

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Initial sketches quickly converted into a low-fidelity wireframe prototype to conduct in-person usability tests.

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Usability testing: Using a script I wrote, I asked people to sign up for an account, add a file to the dashboard, and organize an item from a populated dashboard.

low-fidelity mockup of marketing homepage
low-fidelity mockup of sign in screen

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low-fidelity mockup of original ADD screen

Original design

low-fidelity mockup of refined ADD screen

After: Adding pane repositioned as a drop-down menu from toolbar better connected the process for users, especially when the dashboard was populated.

2

low-fidelity mockup of original dashboard

Original design: populated dashboard

low-fidelity mockup of refined dashboard

After testing: Added ability for the user to change the dashboard view from thumbnail to list view.

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Things learned

1 + 2 Users intuitively clicked on both the “sign up” and the + sign button to add a file to the dashboard.

3 At this stage, users had inconsistent levels of success when asked to organize items on a populated dashboard. And I uncovered that the dashboard needed an option for the user to switch between thumbnail and list view.

The usability tests confirmed that I had a solid foundation, with some elements that needed refining, especially the pieces related to file organization. I added screens to the low-fidelity prototype to work out a list view, icons to represent file types, and an alternate solution for the +Add button drop-down menu.

sketch of mindmap leading to name of FileWell

Refining and building on a tested foundation.

Using user-expressed needs collected during research to make a mind map, I found my way to the product name FileWell—capturing both the product's core idea of a healthy file storage system and its result, a deep reservoir of digital files for future inspiration and work.

Wanting the text and imagery to align with the product’s ease of use, I tailored the voice and messaging to be to the point and helpful—with occasional playful nods toward the deep waters of a well. And I selected photographs and colors to communicate calm and peacefulness.

I created a style guide to document and ensure branding consistency. And I took the wireframes from low- to high-fidelity.

FileWell logo
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Branding decisions made, I created a high-fidelity prototype, using preference tests to determine the most recognizable mark to identify file types on the dashboard.

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3 views of high fidelity dashboard showing icon selected by preference tests

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2 views showing changes made to list and thumnbnail view icons

3

2 views showing icon clickable to product library

In another round of usability testing, I asked participants to complete four tasks, recording the in-person and remote sessions. I made changes to the high-fidelity prototype based on the user reactions and feedback during testing sessions.

Things learned

1 I sought feedback by way of preference testing to uncover the best solution for users to easily recognize file type icons and buttons.

3 views of high fidelity dashboard showing icon selected by preference tests

2 During usability testing, I quickly discovered that the icons allowing users to switch between thumbnail and list view were too small. I increased size before more testing.

2 views showing changes made to list and thumnbnail view icons

3 As I’ve learned from initial research and personal experience, learning and employing file management best practices is key for any user to find ‘digital serenity.” A key distinctive for this product would be a library and tips to educate and encourage users to use best practices. This library, along with tips baked into the workflow, would grow with the product. And more functionality could be unlocked as a user upgrades her plan.

2 views showing icon clickable to product library

To conclude work on this project, I packaged up deliverables with the understanding that this would be the first cycle if this were a product moving on to MVP development.

View Prototype
Preview of FileWell marketing homepage

03 What I learned

Question. Build. Test. Repeat. And never stop learning.

Having worked as a visual designer for 20+ years, I have a solid design process that guides my work from idea to completion—on time and on budget. The aim of this project was to gain agility with new tools and expand my process for the extra dimensions of human interaction involved in web and mobile products.

The usability testing sessions taught me the importance of allowing users the time to struggle in order to appreciate the roadblocks or flaws that need to be addressed in product design.

Working frequently as a freelance designer, I often detect and alert clients to confusing text or processes. But, on this project, I was confronted with the reality that this ability does not directly translate into knowing what will be intuitive to a user inside all the moving parts of a website or mobile app. Intuitive can be a moving target.

And I found that the user experience design process pulls together my strengths and interests: conversations built around questions and listening that guides refinement for an elegant, functional product.